ArcadeIn development

Saiyan Runner: Dragon Ball Endless Runner

There is no finish line. There is only further.

Saiyan Runner is a planned endless runner for the DragonBallDLE arcade. The player sprints through a scrolling course, jumping over obstacles and collecting energy while the speed gradually increases. Power-ups will offer brief flight, invincibility or score multipliers, and distance will be the primary leaderboard metric. The design keeps runs short and restartable, which is exactly what an endless runner needs on mobile.

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Saiyan Runner

This game is in development. Its landing page is live so you can read the rules before launch.

In development

About this game

Saiyan Runner is a planned endless runner for the DragonBallDLE arcade. The player sprints through a scrolling course, jumping over obstacles and collecting energy while the speed gradually increases. Power-ups will offer brief flight, invincibility or score multipliers, and distance will be the primary leaderboard metric. The design keeps runs short and restartable, which is exactly what an endless runner needs on mobile.

How to play

  1. 1

    Tap or press space to jump over obstacles.

  2. 2

    Hold a direction to lean or dash through breakable barriers.

  3. 3

    Collect energy orbs to build your multiplier.

  4. 4

    Survive as long as possible; distance and energy determine your score.

Rules

  • The game is in development and is not playable yet.
  • Planned: one-touch jump, dash ability and three power-up types.
  • Planned: increasing speed with distance and a restart-in-one-tap flow.
  • Planned: server-validated score submission and anti-cheat checks.

Tips

Tip 1

Planned: jump late, not early — obstacle heights vary.

Tip 2

Planned: save dashes for dense sections rather than empty stretches.

Tip 3

Planned: multipliers are worth more than a risky orb pickup.

Frequently asked questions

Is Saiyan Runner available?

Not yet. It is in development, and the arcade currently has one fully playable game: Saiyan Rush.

Will it be one-touch?

Yes. The design targets one-touch jumping with an optional dash, so it works comfortably on phones.

Z-Coins and XP rewards are calculated server-side. The values above are the base configuration; daily caps and cooldowns may reduce a reward. Daily bonuses pay once per day.