ArcadeIn development

Survival Arena: Dragon Ball Wave Survival

The arena does not get tired. You will.

Survival Arena is a planned Phaser 3 survival game for DragonBallDLE. Each run throws waves of enemies at the player, increasing speed, density and attack patterns as the timer climbs. The design goal is a readable, mobile-friendly arena where movement skill matters more than grinding damage numbers, and where every run has a clear point of failure to learn from.

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Survival Arena

This game is in development. Its landing page is live so you can read the rules before launch.

In development

About this game

Survival Arena is a planned Phaser 3 survival game for DragonBallDLE. Each run throws waves of enemies at the player, increasing speed, density and attack patterns as the timer climbs. The design goal is a readable, mobile-friendly arena where movement skill matters more than grinding damage numbers, and where every run has a clear point of failure to learn from.

How to play

  1. 1

    Move with the keyboard or drag on touch screens.

  2. 2

    Dodge enemy attacks and stay inside the arena boundaries.

  3. 3

    Collect energy drops to charge your next special attack.

  4. 4

    Survive each wave to advance; the run ends when your health reaches zero.

Rules

  • The game is in development and is not playable yet.
  • Planned: wave-based difficulty, a health bar and a special attack charge meter.
  • Planned: one run is submitted per session, with server-validated scores.
  • Planned: mobile drag controls and keyboard support.

Tips

Tip 1

Planned: keep moving on the outer ring to avoid getting surrounded.

Tip 2

Planned: save special attacks for dense waves rather than single enemies.

Tip 3

Planned: wave breaks are for collecting pickups, not for standing still.

Frequently asked questions

Is Survival Arena playable now?

No. It is in development and labeled as such. Saiyan Rush is the first playable arcade game.

Will it share rewards with other arcade games?

Yes. Arcade games use the same server-validated reward system, with configurable session limits and cooldowns.

Z-Coins and XP rewards are calculated server-side. The values above are the base configuration; daily caps and cooldowns may reduce a reward. Daily bonuses pay once per day.